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Format and Rules:
- Recreational league with two draws on Thursday night.
- Limit of 24 teams (4 byes per week).
- 4 section ladder
- At the end of each round, the top 2 teams from (B,C,D) move up to
their next division, the bottom two teams in (A,B,C) move down to their
next division.
- 3 points for a win, 1 point for a loss, 0 points for a loss by default.
- If the total of five games leads to a tie in terms of points between
two or more teams,the following criteria are used, in this order, to
break the tie:
- A) If the tiebreaker involves one or more teams that played an extra
game (6th game):
- any team that Won its extra game against a team of the SAME DIVISION
or of a HIGHER DIVISION takes precedence to move up or stay in the
same division, with a win over a higher-division team taking precedence
over a win over a team from the same division;
- any team that WON its extra game against a team of a LOWER-RANK
DIVISION takes precedence to STAY IN ITS DIVISION (THAT IS, NOT
TO MOVE DOWN)
B) Head- to- Head records of the teams tied, considering only regular
games.
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C) Differential of the teams tied, taking into account only the regular
games involving these teams.
- D) Differential of the teams tied, taking into account all the round-robin
games.
- A-section winner of the last round is the league Champion. Bar bucks
will be awarded after the final round to A, B, C and D section winners.
- Tied Games: Decided by skips rocks with sweeping.
- Spares: Unlimited sparing
- See also: Common League Rules for
the club rules that apply to this league.
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